home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Tricks of the Windows Game Programming Gurus
/
Tricks of the Windows Game Programming Gurus (SAMS)(2000).iso
/
Readme.txt
Wrap
Text File
|
1999-09-06
|
11KB
|
229 lines
Main README.TXT file for "Tricks of Windows Game Programming Gurus - Vol. I"
------------
CD-ROM and software copyright (C) 1999 MacMillan Computer Publishing,
Andre' LaMothe, Xtreme Games LLC. All rights reserved. Individual programs are
copyrighted by their respective owners and may require separate licensing.
This CD-ROM may not be redistributed without prior written permission from
the publisher. The right to redistribute the individual programs on the CD-ROM
depends on each program's license. Consult each program for details.
------------
Table of Contents:
I. INTRODUCTION
II. THE BONUS ARTICLES and BOOKS on General 3D and Direct3D (PLEASE READ !!!!!!!)
III. THE GENESIS 3D ENGINE FROM ECLIPSE SOFTWARE
IV. INSTALLING DIRECTX
V. INSTALLING THE SOURCE CODE FROM THE BOOK
VI. INSTALLING THE APPLICATIONS
VII. PLAYING THE GAMES :)
VIII. PROBLEMS YOU MIGHT ENCOUNTER (PLEASE READ!!!!!!)
I. INTRODUCTION
Welcome to the wonderful world of Tricks Next Gen! On this CD is a
plethora of digital treasures from source code, games, and DirectX, to
applications, and electronic bonus books on 3D, Direct3D, and general topics.
The first thing you might notice is that isn't any kind of main installation
program on the CD. I have found that 9 out of 10 times the best installer is
the reader since only he/she knows what and where to install things, so I'm
going to leave the actuall file copying and installation to you.
However, within each directory there is a README.TXT file that explains what
the files are and what they are for. The CD is set up like this:
T3DGAME <DIR> - The main directory.
|
\DIRECTX <DIR> - Contains DirectX and DirectMedia.
\APPLICATIONS <DIR> - Contains the Applications.
\ONLINEBOOKS <DIR> - Contains the On-Line books on 3D.
\ARTICLES <DIR> - Contains the extra articles.
\ARTWORK <DIR> - Contains stock art media for your use.
\SOUND <DIR> - Contains stock sound and MIDI for your use.
\SOURCE <DIR> - Contains the entire source code for the book.
\GAMES <DIR> - A lot of cool games!
\GOODIES <DIR> - It's a surprise!
\ENGINES <DIR> - This directory contains numerous 2D/3D engines including
the entire Genesis3D engine from Eclipse Software
along with on-line API and usuage manuals written by
David Dougher.
II. THE BONUS ARTICLES and BOOKS on General 3D and Direct3D
Volume II of Tricks will contain chapters on the mathematics and software
algorithms on 3D graphics written by me (Andre' LaMothe). However, to
get you started on 3D, so you don't have to wait for Volume II, two contributing
authors have written complete on-line books on the subject of General 3D and
Direct3D. These are really part of the physical book and you should of course
read them when you are ready. They cyber-books can each be found in the following
directories:
T3DGAME\ONLINEBOOKS\DIRECT3D_ONLINE\ - The chapters, source, etc. for the complete
on-line D3D Retained\Immediate Mode book by the brilliant young
programmer\author -- Matthew Ellis.
T3DGAME\ONLINEBOOKS\GENERAL3D_ONLINE\ - The chapters, and support files for the
complete on-line general 3D book by Sergei Savchenko, one of the worlds leading
3D engine developers and the developer of the 3DGPL engine.
Both books consist of a number of chapters in either .HTML, or .DOC. We put the
books on the CD for two reasons: to save you money in the printing of the book
and keep the page count down, and since Direct3D is changing so quickly I
didn't want to date the internal material inside the book.
In addition to the books there are numerous articles, white papers, and
a bonus Chapter on game programming on the CD also. They can be found in:
T3DGAME\ARTICLES\
III. THE GENESIS 3D ENGINE FROM ECLIPSE SOFTWARE
Also contained on the CD is the latest edition of the most advanced 3D
engine on the market -- The Genesis 3D engine from Eclipse Software.
This engine along with the tools will allow you to create Quake level
games without any programming -- or very little. In addition to the engine
and its supporting documentation and tools are a number of on-line manuals
explaining the Genesis3D engine in detail along with the use of its API
written by David Dougher.
IV. INSTALLING DIRECTX
To run the DirectX programs from this book and to create your own, you
must have the DirectX 6.1 (or better) Run-Time system and Software
Development Kit (SDK) loaded. Both the Run-Time files and the SDK
are contained on this CD within the DIRECTX\ directory. In addition,
Microsoft has allowed me to place the latest DirectMedia technology
on the CD also (within the same directory) for your enjoyment and
experimentaion.
The README.TXT within the DIRECTX\ sub-directory will give you more
details on the setup and installation of DirectX, but basically you
must first install the run-time files and then the SDK. The SDK is
needed by your compiler, so it can access the header, and library
files needed to build DirectX applications.
Now if you have a later version of DirectX such as DirectX 7.0 then
you don't need to install DirectX 6.1. Everything from this book will
work with all future versions of DirectX.
V. INSTALLING THE SOURCE CODE FROM THE BOOK
The source code and data for each chapter of this book are contained
within the SOURCE\ sub-directory. I suggest simply copying the entire
SOURCE\ directory as-is onto your hard drive by "dragging" it from
the this CD or by using XCOPY or other similar technique.
**** BONUS CHAPTER ****
Also, make sure to check out Bonus Chapter 15 which is only on the CD.
The text of the chapter is in both MS Word and Acrobat format. The
Chapter covers "Text Games".
VI. INSTALLING THE APPLICATIONS
There are a number of awesome applications that are contained on this
CD such as TrueSpace, Paint Shop Pro, WinZip, sound editors, MS Word Reader,
and Acrobat Reader which you need to read anything in .PDF format.
Each one of these applications installs as a self extracting .EXE and
takes just a couple minutes. Take a look at the README.TXT file for
each application for details.
VII. PLAYING THE GAMES :)
Last, but definetely not least are the games!!! I have placed a number
of games on the CD for your enjoyment. They are contained within
the GAMES\ sub-directory. Take a look at each to see how to install them.
VIII. PROBLEMS YOU MIGHT ENCOUNTER
* Read Only Flag *
This is a very important detail, so read on. When creating a CD ROM disk
all the files will be written with the READ-ONLY flag enabled. This is
fine in most cases unless you copy the files to your hard drive (which you will)
and then edit and try to write the files back to disk. You will get a
READ-ONLY protection error.
Fixing this is a snap. You simply need to clear the READ-ONLY flag on any
files that you want to modify. There are 3 ways to do it. First, you can
do it with Windows and simply navigate into the directory with the file
you want to clear the READ-ONLY flag and then select the file, press
the RIGHT mouse button to get the file properties and then clear the
READ-ONLY flag and APPLY you change. You can do this will more than one
file at once by selecting a group of files.
The second way is to use the File Manager and perform a similar set of
operations as in the example above. The third and best way is to the DOS
ATTRIB command with a DOS prompt. Here's how:
Assume you have copied the entire SOURCE directory on your hard drive to the
location C:\SOURCE. To reset all the READ-ONLY attributes in one fell
swoop you can use the ATTRIB command. Here is the syntax:
C:\SOURCE\ATTRIB -r *.* /s
This says to clear the READ-ONLY flag "r" from all files "*.*" and all lower
sub-directories "/s".
* DirectX Driver Problems *
DirectX may not have a driver for your video or sound card. If this is the case,
you will be notified during installation. But don't worry if DirectX doesn't
install a driver, it will still work, just not as good. If this happens you'll
have to go to the manufacturer of your video or sound card and look for DirectX
drivers, or else, keep an eye out at the Microsoft DirectX site for new updates.
* Compilation Problems *
99% of compiler problems are "pilot" errors. So before you think that something
is wrong, make sure that you have all your DirectX library, and header paths
set up in the compiler. Make sure that you are creating a standard Win32 .EXE
(if you are making a DirectX app). Make sure you have manually included the
DirectX .LIB files in your link list. And finally, make sure that you can compile
a basic "hello world" program. Don't jump into DirectX Windows programming
without getting your compiler and environment setup properly.
* Video Problems *
There are some video cards that even with a DirectX driver, still don't work
correctly. This will appear as a sudden flash of black or white video
when you try to run some of the demos. If this happens, try going into the
display properties and reseting your machine's video to 640x480 in 256 colors.
This is the most common mode for the demos and code of the book and may solve
your problems. To make the switching quick, there is a little utility called
"Quickres" that is part of the "PowerTools" utility suite. Check out
the Web for the program. It sits in your system tray and allows you to instantly
change video modes without re-booting.
* Reading the Articles and On-Line Books
Everything on the CD is either in .DOC, .TXT, .PDF, or .HTML. Hence, you will
need something that can read .HTML such as Internet Explorer, or Netscape
Communicator, Adobe Acrobat Reader for .PDF, and MS WORD 7.0+, or the MS WORD
Reader to read the .DOC files. If you don't have a browser then you're own your
own, but the Adobe Acrobat Reader and the MS WORD 7.0 Reader are located in the
APPLICATIONS\ directory on this CD. Hence, you can install them from there,
after which you will be able to read .PDF and .DOC files (if you can't already).
What is the MaTriX?
Lord Necron - 1999